Legends of Fire and Water is an older advantage play slot machine by Spielo/GTECH. It’s a bit of a streaky machine where you’ll lose on a fair bit of advantage play opportunities. However, the losses are generally not significant & the positive runs can be really good.
The game revolves around something called “dragon wild stacks” which are meters above columns 1, 3 & 5 that indicate how many added wilds are on that reel. As with most slot machines with an advantage play element, meters are different at all bet levels.
Meters move one of two ways. The first is through landing a complete wild dragon on a reel. When this happens the corresponding meter for that reel will increase by 5. The other is through landing a yin-yang symbol. When this happens the yin-yang will do one of two things. It’ll either turn gold which will increase the meter by 1-3 or it’ll reveal a busted yin-yang. Unfortunately when this happens the number of wilds on that reel will be reduced by anywhere between 10 & 100%.
An additional feature to Legends of Fire and Water is a wild Phoenix symbol that exists on columns 2 & 4. If a Phoenix appears in full on either reel it will duplicate itself on its counterpart. All wins will be paid after the duplication.
Triggering the bonus round in Legends of Fire and Water can be rather difficult. When a player lands bonus symbols or reels 1, 3 & 5, they are given a choice between two free spin bonus rounds: Dragon or Phoenix. If a player chooses Dragon they are given 20 free games. All five columns start with 8 wilds. Each time a dragon appears in full, all columns will get an additional five wilds. In the Phoenix bonus, the player is given 10 free games. Whenever the phoenix lands on columns 2 or 4, it’ll shift over as it does in the base game. The phoenix will then shift over to columns 1 & 5 on the following spin. Of the two, I personally prefer the Dragon bonus.
What do I look for & how do I advantage play Legends of Fire and Water?
Your focus when searching for advantage plays on Legends of Fire and Water should be on columns 1 & 3. The way I approach it is that I have a play if one of two conditions are met. One is if those two columns are in the high teens, the other is if either of those two columns is over 20 wilds. The difference between the teens & 20 doesn’t seem like much but the appearance of wilds is noticeable. A column 5 with a high number of wilds is nice to have but it should have no influence whatsoever on your decision to play it or not. Keep spinning until you get the broken yin-yangs that bring the wild meters below advantage play conditions.
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